Desain dan Uji Coba Multimedia Pembelajaran Fisika Interaktif Untuk Siswa Kelas XI IPA SMA Muhammadiyah 3 Makassar
DOI:
https://doi.org/10.26618/jpf.v6i2.1307Abstrak
Penelitian ini adalah penilitian pengembangan menggunakan model 4D yang diadaptasi dari model 4D Thiagarajan. Produk yang dikembangkan dalam penelitian ini adalah multimedia pembelajaran fisika interaktif. Adapun tahapan yang dilalui dalam penelitian ini adalah tahapan pendefinisian (define), perancangan (design), pengembangan (develop), dan penyeberan (desiminate). Dalam penelitian ini tahap penyebaran (desiminate) dilakukan namun tidak sampai pada melihat hasilnya hanya pada sebatas pengemasan produk. Teknik pengumpulan data melalui teknik observasi dan pembagian angket dengan alat pengumpulan data menggunakan lembar observasi, lembar validasi multimedia pembelajaran fisika interaktif, dan lembar tanggapan guru. Hasil uji coba dalam tahap pengembangan menunjukkan bahwa multimedia pembelajaran fisika interaktif valid, dengan presentase tanggapan guru sebesar 74,8% dan respon siswa terhadap multimedia pembelajaran fisika interaktif positif dengan presentase 75,1%.
Kata kunci: penelitian pengembangan, uji coba, multimedia pembelajaran fisika interaktif
This study is a development study using a 4D model adapted from the Thiagarajan 4D model. The product developed in this research is interactive physics learning multimedia. The stages in this research are defining, define, design, development, and desiminate. In this research the dissemination stage (desiminate) is done but not to see the results only on the limited product packaging. Data collection techniques through observation techniques and questionnaire distribution by means of data collection using observation sheet, interactive physics learning interactive physics sheet, and teacher response sheet. The results of experiments in the development stage showed that the interactive physics learning multimedia is valid, with the percentage of teacher responses of 74.8% and the students' response to interactive interactive physics learning multimedia with the percentage of 75.1%.
Key words: research development, testing, interactive multimedia learning physicsReferensi
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